Europe Virtual Reality Market - Industry Trends and Forecast to 2027

Report ID: | Publihed: 07-Jan-2020 | No of Pages: 120


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Europe virtual reality market is projected to register a CAGR of 46.9% in the forecast period of 2020 to 2027. The new market report contains data for historic year 2018, the base year of calculation is 2019 and the forecast period is 2020 to 2027.

Market Segmentation:

Europe Virtual Reality Market, By Component (Hardware and Software), Device Type (Head-Mounted Displays, Projectors & Display Walls and Gesture-Tracking Devices), Technology (Fully Immersive, Non-Immersive and Semi Immersive), Vertical (Entertainment & Media, Healthcare, Industrial, Commercial, Aerospace & Defense, Automotive, Education and Others), Country (Germany, France, U.K., Switzerland, Italy, Russia, Spain, Netherlands, Belgium, Turkey and Rest of Europe) Industry Trends and Forecast to 2027

Some of the major factors contributing to the growth of the Europe virtual reality market are:

• Growing popularity in advertising industry
• Increasing number of gaming enthusiasts
Market Players
The key market players for virtual reality market are listed below:
• Sony Corporation
• Lenovo
• Autodesk Inc.
• Nintendo
• Psious
• WorldViz, Inc.
• Firsthand Technology Inc.
• Sixense Enterprises Inc.
• HTC Corporation
• FOVE, Inc.
• Ultraleap Limited
• StarVR Corp
• Google (A Subsidiary of Alphabet Inc.)
• Qualcomm Technologies, Inc.
• Barco
• HP Development Company, L.P.
• Microsoft
• Facebook Technologies, LLC (A subsidiary of Facebook Inc.)
• Virtuix

Report Subsumes the following

Competitors Analysis Go To Market Strategies
Regional Coverage with precise Market Numbers Global Impact post Covid-19
Market Penetration Strategies Granular breakdown By Type and By Application.